Live From the Future!
AR in Action: Random Notes from ARIA Summit 2018
• AR adoption will probably move faster than I anticipated.
• AR is overblown as a term.
• We have just scratched the surface.
• How about AR Performance Art?
- We need to create AR experiences In Context: Relevant to the world around the experience.
- AR might be the 4th level of computing
- Main Frames
- AR can/should bring things to life!
- We are seeing the beginning of AR 3.0
- AR 1.0 = Pokeman Go
- AR 2.0 = current headgear, mobile devices,
- AR 3.0 = AR Cloud
- GPS aware
- Computer Vision
- AR Cloud: Term I heard a lot. Data drawn from the cloud. Computational in the cloud. AR/AI in the cloud.
- Dangers of an AR World: Hyper Reality http://hyper-reality.co/
- Doug Turner’s Talk
- AR doesn’t need to be just shiny Unity 3D models. Handcrafted images, play with perspective, we’re good at interrupting 2D into 3D.
- We need to work on
- the space in which our AR experience lives
- it’s relationship to time
- roles in the experience. With AR you are the main character
- JUSTIFY your AR. Why are you telling that particular story in AR?
- Emotions vs technology…make your audience feel.
- Do less to do better.
- As Albert Einstein said, “Make things as simple as possible, but no simpler.”
- Focus vs Scope = Elegance
- Lower the barrier to entry.
- Faster shareabiltiy.
- Socialize AR.
- Make AR an everyday thing for everybody.
- The Three Elements of Engagement
- Sensory Engagement: the more the better: sight, sound, touch (haptic), (how about smell, temperature, taste-o-vision?)
- Emotional Engagement
Coolest product demo of the Summit
Looking Glass freestanding holographic display. Yeah, Princess Leia, yeah. More on Looking Glass later. Until then: LookingGlassFactory.com